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	<title>tSoNeV.com &#187; games</title>
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	<link>http://www.tsonev.com/main</link>
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		<title>Nook gaming and web browsing impressions</title>
		<link>http://www.tsonev.com/main/2010/04/nook-gaming-and-web-browsing-impressions/</link>
		<comments>http://www.tsonev.com/main/2010/04/nook-gaming-and-web-browsing-impressions/#comments</comments>
		<pubDate>Tue, 27 Apr 2010 06:27:39 +0000</pubDate>
		<dc:creator>ts</dc:creator>
				<category><![CDATA[Apps]]></category>
		<category><![CDATA[Gadgets]]></category>
		<category><![CDATA[3G]]></category>
		<category><![CDATA[Ereader]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[nook]]></category>

		<guid isPermaLink="false">http://www.tsonev.com/main/?p=1293</guid>
		<description><![CDATA[source &#8211; engadget.com/ By Joanna Stern


The guys and girls at engadget got their hands on the lates firmware upgrade from Barnes &#38; Noble on their Nook. Read on their first impressions from the upgraded device:
Playing some Sudoku and reading Engadget on our Nook? Yeah, we are! Obviously, after hearing about the Nook 1.3 firmware update this [...]]]></description>
			<content:encoded><![CDATA[<p>source &#8211; <a href="http://www.engadget.com/2010/04/23/barnes-and-noble-nook-gaming-and-web-browsing-impressions/" target="_blank">engadget.com/</a> By <a href="http://www.engadget.com/editor/joanna-stern">Joanna Stern</a></p>
<p><!-- surphace start --></p>
<div style="text-align: center;"><a href="http://www.engadget.com/photos/nook-1-3-browser-and-games-hands-on/#2922726"><img style="margin: 4px; border: 1px solid black;" src="http://www.blogcdn.com/www.engadget.com/media/2010/04/nookupdatepost23.jpg" border="1" alt="" hspace="4" vspace="4" width="540" height="359" /></a></div>
<p>The guys and girls at engadget got their hands on the lates firmware upgrade from <a href="http://www.barnesandnoble.com/nook/?cds2Pid=30919">Barnes &amp; Noble on their Nook</a>. Read on their first impressions from the upgraded device:</p>
<blockquote><p>Playing some Sudoku and reading Engadget <a href="http://www.engadget.com/2009/12/07/barnes-and-noble-nook-review/">on our Nook</a>? Yeah, we are! Obviously, after hearing about the <a href="http://www.engadget.com/2010/04/23/nook-gets-web-browser-free-in-store-reading-and-games-in-new-f/">Nook 1.3 firmware update</a> this morning, us bookworms nabbed the latest software to check out the added features. The over-the-air update took about a total of ten minutes from start to finish, and when the e-reader had restarted the new Games, Wi-Fi, Audio, and Web shortcuts were more than obvious on the main menu.</p></blockquote>
<blockquote><p>The browsing experience, which is clearly marked beta, is very similar to that on the<a href="http://www.engadget.com/2010/03/22/spring-design-alex-review/"> Spring Design Alex</a> &#8212; you input the address on the touchscreen and an expanded view of whatever site you&#8217;re visiting appears on the E-Ink display. You can use the LCD to navigate the page, though the physical page turn buttons work as well, which is actually a nice trick. It isn&#8217;t the fastest browsing experience, but it&#8217;ll definitely be useful for quickly reading some news or checking the weather when you are near a WiFi network – we got a page not found message over 3G.</p></blockquote>
<p>Visit engadget&#8217;s photo gallery of the all new device <a href="http://www.engadget.com/photos/nook-1-3-browser-and-games-hands-on/">Nook 1.3 browser and games hands-on</a></p>
<div class="article_gallery">
<div class="gallery_img_holder">
<div class="gallery_img"><a class="2922726" rel="nook-1-3-browser-and-games-hands-on" href="http://www.engadget.com/photos/nook-1-3-browser-and-games-hands-on/#2922726"><img src="http://www.blogcdn.com/www.engadget.com/media/2010/04/nookupdategal01_103x88.jpg" alt="" /></a><a class="2922727" rel="nook-1-3-browser-and-games-hands-on" href="http://www.engadget.com/photos/nook-1-3-browser-and-games-hands-on/#2922727"><img src="http://www.blogcdn.com/www.engadget.com/media/2010/04/nookupdategal02_103x88.jpg" alt="" /></a><a class="2922728" rel="nook-1-3-browser-and-games-hands-on" href="http://www.engadget.com/photos/nook-1-3-browser-and-games-hands-on/#2922728"><img src="http://www.blogcdn.com/www.engadget.com/media/2010/04/nookupdategal03_103x88.jpg" alt="" /></a><a class="2922729" rel="nook-1-3-browser-and-games-hands-on" href="http://www.engadget.com/photos/nook-1-3-browser-and-games-hands-on/#2922729"><img src="http://www.blogcdn.com/www.engadget.com/media/2010/04/nookupdategal04_103x88.jpg" alt="" /></a><a class="2922730" rel="nook-1-3-browser-and-games-hands-on" href="http://www.engadget.com/photos/nook-1-3-browser-and-games-hands-on/#2922730"><img src="http://www.blogcdn.com/www.engadget.com/media/2010/04/nookupdategal05_103x88.jpg" alt="" /></a></div>
</div>
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		<title>Maingear eX-L 15 fastest gaming laptop</title>
		<link>http://www.tsonev.com/main/2010/04/maingear-ex-l-15-fastest-gaming-laptop/</link>
		<comments>http://www.tsonev.com/main/2010/04/maingear-ex-l-15-fastest-gaming-laptop/#comments</comments>
		<pubDate>Wed, 21 Apr 2010 06:48:57 +0000</pubDate>
		<dc:creator>ts</dc:creator>
				<category><![CDATA[Gadgets]]></category>
		<category><![CDATA[ATI]]></category>
		<category><![CDATA[core i5]]></category>
		<category><![CDATA[Core i7]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[laptop]]></category>
		<category><![CDATA[Windows 7]]></category>

		<guid isPermaLink="false">http://www.tsonev.com/main/?p=1263</guid>
		<description><![CDATA[source &#8211; engadget.com By Donald Melanson


The &#8220;fastest 15-inch HD gaming notebook on the market&#8221; specs:


CPU Intel Core i5 and i7 Processors
Graphics ATI Mobility Radeon HD 5870 1GB GDDR5
Display 15.6″ 16:9 LED back-lit 1600×900 with 1920×1080 option
up to 8GB of RAM Memory Premium dual-channel DDR3-1333
whole range of different hard drive / SSD choices
Optical Drive DVD and Blu-ray [...]]]></description>
			<content:encoded><![CDATA[<p>source &#8211; <a href="http://www.engadget.com/2010/04/20/maingear-rolls-out-updated-ex-l-15-gaming-laptop/" target="_blank">engadget.com</a> By <a href="http://www.engadget.com/editor/donald-melanson">Donald Melanson</a></p>
<p><!-- surphace start --></p>
<div style="text-align: center;"><a href="http://www.maingear.com/custom/laptops/exl-15/"><img style="margin: 4px; border: 1px solid black;" src="http://www.blogcdn.com/www.engadget.com/media/2010/04/maingear-exl-04-20-2010.jpg" border="1" alt="" hspace="4" vspace="4" width="540" height="384" /></a></div>
<div style="text-align: left;">The &#8220;fastest 15-inch HD gaming notebook on the market&#8221; specs:</div>
<div style="text-align: left;">
<ul>
<li>CPU Intel Core i5 and i7 Processors</li>
<li>Graphics ATI Mobility Radeon HD 5870 1GB GDDR5</li>
<li>Display 15.6″ 16:9 LED back-lit 1600×900 with 1920×1080 option</li>
<li>up to 8GB of RAM Memory Premium dual-channel DDR3-1333</li>
<li>whole range of different hard drive / SSD choices</li>
<li>Optical Drive DVD and Blu-ray burner options</li>
<li>OS Windows 7 Premium</li>
<li>price &#8211; $1,599 to $4,000</li>
</ul>
</div>
<div id="pr_box">
<div>MAINGEAR&#8217;s Web site <a href="http://www.maingear.com/custom/laptops/exl-15/">www.maingear.com</a></div>
</div>
<p><!-- surphace end --> <!--end post_body--> <!--BLOG POST FOOTER: via, source, read, share, comment links   share popup--></p>
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		<title>PlayStation Move</title>
		<link>http://www.tsonev.com/main/2010/03/playstation-move-first-hands-on/</link>
		<comments>http://www.tsonev.com/main/2010/03/playstation-move-first-hands-on/#comments</comments>
		<pubDate>Thu, 11 Mar 2010 07:55:35 +0000</pubDate>
		<dc:creator>ts</dc:creator>
				<category><![CDATA[Gadgets]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[playstation]]></category>

		<guid isPermaLink="false">http://www.tsonev.com/main/?p=611</guid>
		<description><![CDATA[source &#8211; engadget.com by Paul Miller

 At last, we&#8217;ve felt Sony&#8217;s long awaited motion controller, now at last  officially known as &#8220;PlayStation  Move,&#8221; in our unworthy, sweaty hands. We have a bunch of videos on  the way, but for now you can revel in our first close-ups of the  controllers in the [...]]]></description>
			<content:encoded><![CDATA[<p>source &#8211; <a href="http://www.engadget.com/2010/03/10/playstation-move-first-hands-on/" target="_blank">engadget.com</a> by Paul Miller</p>
<div style="text-align: center;"><img style="margin: 4px; border: 1px solid black;" src="http://www.blogcdn.com/www.engadget.com/media/2010/03/psmove-top-01-top.jpg" border="1" alt="" hspace="4" vspace="4" width="486" height="365" /></div>
<p><span style="float: right; margin-left: 4px; margin-bottom: 4px;"><!--{12682836240700}--><!--{12682836240701}--></span> At last, we&#8217;ve felt Sony&#8217;s long awaited motion controller, now at last  officially known as &#8220;<a href="http://www.engadget.com/2010/03/10/playstation-move-motion-controller-launched-at-gdc/">PlayStation  Move</a>,&#8221; in our unworthy, sweaty hands. We have a bunch of videos on  the way, but for now you can revel in our first close-ups of the  controllers in the gallery below. Here are some of our initial thoughts:</p>
<ul>
<li>The controllers are light. Much more akin to the DualShock3  than the Wiimote in heft, and we&#8217;re guessing that&#8217;s due to Sony&#8217;s  continued love of rechargeable batteries.</li>
<li>The main controller  does have some subtle vibration (not DualShock or Wiimote level, but  present), but we&#8217;re not sure yet about the subcontroller.</li>
<li>We  hate to say this about &#8220;pre-alpha&#8221; software, but we&#8217;re feeling lag. An  on-rails shooter we tried out, dubbed The Shoot, was discernibly  inferior to shooting experiences we&#8217;ve had on the Wii, both in precision  and refresh rate of the aiming cursor.</li>
<li>The gladiator game is  about as fun as it looks, we&#8217;ll have video after the break momentarily.  Unfortunately, while it&#8217;s less of a defined experience than something  like the sword game on Wii Sports Resort, you&#8217;re still working through a  library of sensed, pre-defined actions instead of a true 1:1 fighting  game with simulated physics. Not that it isn&#8217;t possible with PlayStation  Move, just that it&#8217;s not this.</li>
<li>The lightness of the  controllers means we might be feeling less of that Wiimote fatigue,  always a good thing! There&#8217;s an aspect of the controller that feels a  little cheap, but at the same time we wouldn&#8217;t call it fragile.</li>
<li>As  far as we can tell, the control scheme for Socom 4 is quite similar to  dual-controller shooter setups on the Wii, with the camera moving based  on your aiming cursor hitting the edge. It&#8217;s hard to see this as the  preferred hardcore setup, but we&#8217;re told it&#8217;s configurable, so we&#8217;ll try  and see what else is on offer.</li>
<li>The system seemed to have a  bit of trouble understanding the configuration of our body in a  swordfighting stance: even though we selected &#8220;left handed,&#8221; it was  putting our sword arm forward instead of our shield. Right-handers  didn&#8217;t seem to have similar problems, and we&#8217;re sure this will be ironed  out in time, but it certainly shows that the controllers aren&#8217;t magical  in their space-detection prowess.</li>
<li>As would be expected,  you&#8217;re supposed to stand relatively center on the TV, and at a certain  optimal distance. The system is forgiving, but there&#8217;s a sweet spot that  users will undoubtedly have to learn.</li>
<li>Lag is less prominent on  Socom 4, and we&#8217;d say we&#8217;re pretty accurate with the controller already,  though the framerate choppiness of this pre-alpha build obviously  hampers that a bit. We did get a slight feel of being in &#8220;scene to  scene&#8221; shootouts instead of a free-roaming FPS, perhaps a design choice  to mitigate the limited camera movement offered by the controller, but  we&#8217;ll have to see more levels to know for sure.</li>
</ul>
<p>see the entire post with hands-on videos at <a href="http://www.engadget.com/2010/03/10/playstation-move-first-hands-on/">engadget.com</a></p>
<p><a href="http://www.engadget.com/photos/playstation-move-first-hands-on/">PlayStation Move first hands-on</a></p>
<div class="article_gallery">
<div class="gallery_img_holder">
<div class="gallery_img"><a class="2789605" rel="playstation-move-first-hands-on" href="http://www.engadget.com/photos/playstation-move-first-hands-on/#2789605"><img src="http://www.blogcdn.com/www.engadget.com/media/2010/03/playstationmove-01-hands_103x88.jpg" alt="" /></a><a class="2789604" rel="playstation-move-first-hands-on" href="http://www.engadget.com/photos/playstation-move-first-hands-on/#2789604"><img src="http://www.blogcdn.com/www.engadget.com/media/2010/03/playstationmove-02-hands_103x88.jpg" alt="" /></a><a class="2789603" rel="playstation-move-first-hands-on" href="http://www.engadget.com/photos/playstation-move-first-hands-on/#2789603"><img src="http://www.blogcdn.com/www.engadget.com/media/2010/03/playstationmove-03-hands_103x88.jpg" alt="" /></a><a class="2789602" rel="playstation-move-first-hands-on" href="http://www.engadget.com/photos/playstation-move-first-hands-on/#2789602"><img src="http://www.blogcdn.com/www.engadget.com/media/2010/03/playstationmove-04-hands_103x88.jpg" alt="" /></a><a class="2789601" rel="playstation-move-first-hands-on" href="http://www.engadget.com/photos/playstation-move-first-hands-on/#2789601"><img src="http://www.blogcdn.com/www.engadget.com/media/2010/03/playstationmove-05-hands_103x88.jpg" alt="" /></a></div>
</div>
</div>
<p></p>
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		<title>Windows Phone 7 series to support full 3d gaming XNA games</title>
		<link>http://www.tsonev.com/main/2010/03/windows-phone-7-series-to-support-full-3d-gaming-xna-games/</link>
		<comments>http://www.tsonev.com/main/2010/03/windows-phone-7-series-to-support-full-3d-gaming-xna-games/#comments</comments>
		<pubDate>Wed, 10 Mar 2010 07:41:53 +0000</pubDate>
		<dc:creator>ts</dc:creator>
				<category><![CDATA[Gadgets]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[phones]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[phone]]></category>
		<category><![CDATA[Windows 7]]></category>

		<guid isPermaLink="false">http://www.tsonev.com/main/?p=576</guid>
		<description><![CDATA[source &#8211; engadget.com


Alright, we&#8217;re going to be straight with you: you&#8217;re not going to like this. See, Microsoft just showed us a pair of 3D games running on its ASUS Windows Phone prototype and built with its brand new XNA Game Studio 4.0, but wouldn&#8217;t let us nab a single photo or video of the [...]]]></description>
			<content:encoded><![CDATA[<p>source &#8211; <a href="http://www.engadget.com/2010/03/09/microsoft-shows-off-xna-games-running-on-windows-phone-full-3d/" target="_blank">engadget.com</a></p>
<p><!-- surphace start --></p>
<div style="text-align: center;"><img style="margin: 4px; border: 1px solid black;" src="http://www.blogcdn.com/www.engadget.com/media/2010/03/harvets-achievement-top-1.jpg" border="1" alt="" hspace="4" vspace="4" width="540" height="324" /></div>
<p>Alright, we&#8217;re going to be straight with you: you&#8217;re not going to like this. See, Microsoft just showed us a pair of 3D games running on its ASUS Windows Phone prototype and built with its brand new<a href="http://www.engadget.com/2010/03/09/microsofts-bringing-xna-game-studio-4-0-to-gdc-this-week-does/"> XNA Game Studio 4.0</a>, but wouldn&#8217;t let us nab a single photo or video of the process. What we can tell you is that they exist, they work, and at least Microsoft tossed us some screenshots to wave in your face. The two titles are <em>The Harvest</em> (pictured), a good looking touch-controlled dungeon crawler with destructible environments, being developed by Luma Arcade; and <em>Battle Punks</em>, a less impressive one-on-one sword fighting Facebook game by Gravity Bear that&#8217;s being ported over. We didn&#8217;t get to see any full motion 3D camera moves, since <em>Battle Punks</em> is just composed of two characters duking it out, and <em>The Harvest</em> has a fixed camera and some pre-rendered elements, but there were indeed some real polygons being crunched before our eyes at a full resolution (no upscaling), alpha-rev, choppy framerate, and we were assured that full screen 3D was possible. We also got to see one of our first glimpses of universal notifications on Windows Phone: Achievement unlock notices (also pictured above) that slide down from the top of the screen in a black bar and then slide back, and can&#8217;t be interacted with. Follow after the break for some more nerdy details, along with a video of VisualStudio in action, and screenshots of the two games are in the gallery below.</p>
<div class="article_gallery">
<div class="gallery_info"><span class="gallery_title"><a href="http://www.engadget.com/photos/windows-phone-7-series-xna-screenshots/">Windows Phone 7 Series XNA screenshots</a></span></div>
<div class="gallery_img_holder">
<div class="gallery_img"><a class="2785558" rel="windows-phone-7-series-xna-screenshots" href="http://www.engadget.com/photos/windows-phone-7-series-xna-screenshots/#2785558"><img src="http://www.blogcdn.com/www.engadget.com/media/2010/03/windows-phone-xna-02-pr_103x88.jpg" alt="" /></a><a class="2785550" rel="windows-phone-7-series-xna-screenshots" href="http://www.engadget.com/photos/windows-phone-7-series-xna-screenshots/#2785550"><img src="http://www.blogcdn.com/www.engadget.com/media/2010/03/windows-phone-xna-10-pr_103x88.jpg" alt="" /></a><a class="2785556" rel="windows-phone-7-series-xna-screenshots" href="http://www.engadget.com/photos/windows-phone-7-series-xna-screenshots/#2785556"><img src="http://www.blogcdn.com/www.engadget.com/media/2010/03/windows-phone-xna-04-pr_103x88.jpg" alt="" /></a><a class="2785555" rel="windows-phone-7-series-xna-screenshots" href="http://www.engadget.com/photos/windows-phone-7-series-xna-screenshots/#2785555"><img src="http://www.blogcdn.com/www.engadget.com/media/2010/03/windows-phone-xna-05-pr_103x88.jpg" alt="" /></a><a class="2785554" rel="windows-phone-7-series-xna-screenshots" href="http://www.engadget.com/photos/windows-phone-7-series-xna-screenshots/#2785554"><img src="http://www.blogcdn.com/www.engadget.com/media/2010/03/windows-phone-xna-06-pr_103x88.jpg" alt="" /></a></div>
</div>
</div>
<p>Microsoft spoke to the ease of its Direct3D development platform, which was built by the same folks responsible for the first-gen Xbox (though we&#8217;re under the impression that most of the similarities end there). What we saw of <em>The Harvest</em> was built in &#8220;two or three weeks,&#8221; mostly from scratch, and folks who&#8217;ve already built games for XNA in VisualStudio shouldn&#8217;t have much trouble with a port from the sound of things: &#8220;very, very easy,&#8221; said Microsoft. Right now developers can do their testing in Windows, but there should be a Windows Phone 7 Series emulator out for devs eventually &#8212; though it&#8217;s unclear right now if it&#8217;ll make it into the upcoming XNA release scheduled for the coming month. Other details are up in the air like support for using a device&#8217;s camera in game, along with that fancy pause and resume cross-platform function <a href="http://www.engadget.com/2010/03/06/microsoft-shows-off-single-game-running-on-windows-windows-phon/">we saw demo&#8217;d at TechEd</a>. One thing that&#8217;s clear is that there&#8217;s no fast track for porting OpenGL games to the Direct3D environment, but that&#8217;s not stopping regular suspects like Oberon, Sega, Glu, EA, Popcap, Hudson Entertainment, Namco, Konami and Microsoft Game Studios from signing on. We&#8217;ll have to wait until MIX for more details and hopefully some shareable demos! Below we have a video of that same platforming game we saw from TechEd being demo&#8217;d across platforms, though sadly with the save state sending disabled.</p>
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<div style="text-align: left;"><a href="http://www.engadget.com/2010/03/09/microsoft-shows-off-xna-games-running-on-windows-phone-full-3d/" target="_blank">engadget.com</a></div>
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