Day: March 11, 2010

Full body scanners negative

After inverting the negative of a full body scanner image … something totally different is revealed.So much for keeping your privacy…

Look at the bright side – at least the rubber gloves wont be needed as much anymore…

How on earth did that happen

… didn’t you know that tapping into the tram lines is illegal?

The Future Is Here: Jetpacks Now Commercially Available

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Image from Martin Aircraft

Well, it is a little late, but nine prototypes later the folks over at Martin Aircraft are releasing a commercially available jetpack. So, time to suit up and fly to work folks. At the cost of a high end car (approximately $86,000) you will be able to land on the roof top of your office building and avoid all those lengthy delays in traffic – just watch out for birds and low flying planes.

Of course, whether it will be legal to fly one of these babies in commercial airspace will depend on the US Federal Aviation Administration, who are probably not up to speed with jetpack technology yet. And whether you will be provided with a suitable hanger on your workplace rooftop is something you’ll have to negotiate yourself. Still, if you really want to buy a jetpack and you can afford it, your day has come!

If you have the spare cash lying around you can place an order at the Martin Jetpack website

And, props to Gizmag who has a great article on all the technical breakdown information you need.

Happy flying.

JooJoo with new interface, and new color

source – By Nilay Patel

The JooJoo tablet’s launch date might have been pushed back a month while Fusion Garage sorts out issues with the capacitive touchscreen, but it looks like the extra time has given the company a chance to tweak the interface and add in some features. Obviously the most noticable change is the revised homescreen, which has gone from line art on a garish solid color background to a nicely rendered icon grid over a high-res customizable wallpaper, but Fusion Garage has also ditched the confusing pinch-to-go-back gesture and replaced it with a vertical swipe that brings down a status bar containing the home button, status indicators, browser navigation controls, and a combination address bar / search field. Scroll behavior has been revised as well, with two separate behaviors: a two-finger scroll that works like a scroll wheel, and a single finger “pan” that works like a mouse arrow. That’s so you can move around sites like Google Maps, which have different interface elements mapped to each control — CEO Chandra Rathakrishnan pointed out to us that devices like the iPhone avoid the issue by using dedicated apps, but Fusion Garage wants to deliver the “full web experience.” It’s an interesting solution and a clever spin on things, but we’re waiting to try it out for real before we pass any judgment.

What else? The text-entry situation has been improved: there’s now both a smaller keyboard designed for one-handed operation that can be moved around the screen so it doesn’t obscure content, and a full-screen multitouch keyboard that does chording so it recognizes more than one key at a time. There’s no auto-correction or prediction, though. Flash is now fully working, and YouTube videos can either be played back using Flash or the custom H.264 HD breakout player we’ve already seen; that player supports a range of codecs and can also be used to play videos stored on a USB thumb drive. And finally, and perhaps most oddly, the JooJoo has changed colors. Instead of black, the back casing is now a “champagne” color, a picture of which you can see below — Chandra told us that unhappy preorder customers can just have their $499 refunded if they desperately wanted black instead. All we desperately want to do is get a review unit and tell you what the JooJoo is actually like to use — if all of these promises hold up, it could be very intriguing indeed.

PlayStation Move

source – by Paul Miller

At last, we’ve felt Sony’s long awaited motion controller, now at last officially known as “PlayStation Move,” in our unworthy, sweaty hands. We have a bunch of videos on the way, but for now you can revel in our first close-ups of the controllers in the gallery below. Here are some of our initial thoughts:

  • The controllers are light. Much more akin to the DualShock3 than the Wiimote in heft, and we’re guessing that’s due to Sony’s continued love of rechargeable batteries.
  • The main controller does have some subtle vibration (not DualShock or Wiimote level, but present), but we’re not sure yet about the subcontroller.
  • We hate to say this about “pre-alpha” software, but we’re feeling lag. An on-rails shooter we tried out, dubbed The Shoot, was discernibly inferior to shooting experiences we’ve had on the Wii, both in precision and refresh rate of the aiming cursor.
  • The gladiator game is about as fun as it looks, we’ll have video after the break momentarily. Unfortunately, while it’s less of a defined experience than something like the sword game on Wii Sports Resort, you’re still working through a library of sensed, pre-defined actions instead of a true 1:1 fighting game with simulated physics. Not that it isn’t possible with PlayStation Move, just that it’s not this.
  • The lightness of the controllers means we might be feeling less of that Wiimote fatigue, always a good thing! There’s an aspect of the controller that feels a little cheap, but at the same time we wouldn’t call it fragile.
  • As far as we can tell, the control scheme for Socom 4 is quite similar to dual-controller shooter setups on the Wii, with the camera moving based on your aiming cursor hitting the edge. It’s hard to see this as the preferred hardcore setup, but we’re told it’s configurable, so we’ll try and see what else is on offer.
  • The system seemed to have a bit of trouble understanding the configuration of our body in a swordfighting stance: even though we selected “left handed,” it was putting our sword arm forward instead of our shield. Right-handers didn’t seem to have similar problems, and we’re sure this will be ironed out in time, but it certainly shows that the controllers aren’t magical in their space-detection prowess.
  • As would be expected, you’re supposed to stand relatively center on the TV, and at a certain optimal distance. The system is forgiving, but there’s a sweet spot that users will undoubtedly have to learn.
  • Lag is less prominent on Socom 4, and we’d say we’re pretty accurate with the controller already, though the framerate choppiness of this pre-alpha build obviously hampers that a bit. We did get a slight feel of being in “scene to scene” shootouts instead of a free-roaming FPS, perhaps a design choice to mitigate the limited camera movement offered by the controller, but we’ll have to see more levels to know for sure.

see the entire post with hands-on videos at

PlayStation Move first hands-on

Opera Mini 5 Beta Now Available For Android

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Sure, Opera Mini may (or may not) already be the most popular mobile browser in the world — but why stop there? Following up on the Android release of Opera Mobile 4 just over a year ago, Opera has just launched Opera Mini 5 for Android into public beta.

The jump from version 4 to version 5 is pretty huge, introducing a handful of features that Opera says “makes your mobile browsing experience as close as it can be to your desktop experience.”

Read the rest at MobileCrunch >>

Who designs these?

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Now that’s just plain wrong!!!